Game artificial intelligence

Results: 615



#Item
531Mathematics / Science / Heuristics / Alpha-beta pruning / Computer chess / Minimax / Pruning / Heuristic function / Game theory / Game artificial intelligence / Artificial intelligence / Search algorithms

Algorithmic Fun - Abalone∗ Oswin Aichholzer, Franz Aurenhammer, Tino Werner Institute for Theoretical Computer Science

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Source URL: www.ist.tugraz.at

Language: English - Date: 2002-12-13 06:00:22
532Heuristics / Search algorithms / Game artificial intelligence / Heuristic function / NP-complete problems / Operations research / Heuristic / A* search algorithm / Shortest path problem / Mathematics / Theoretical computer science / Applied mathematics

Memory-Based Heuristics for Explicit State Spaces

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Source URL: webdocs.cs.ualberta.ca

Language: English - Date: 2011-03-10 14:34:27
533Search algorithms / Combinatorial optimization / Heuristics / Game artificial intelligence / Routing algorithms / Heuristic function / A* search algorithm / Heuristic / Graph partition / Mathematics / Theoretical computer science / Graph theory

Portal-Based True-Distance Heuristics for Path Finding

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Source URL: webdocs.cs.ualberta.ca

Language: English - Date: 2011-03-10 14:26:22
534Artificial intelligence / Game theory / Search algorithms / Predicate / Semantics / Game Description Language / Minimax / Ply / Game tree / Game artificial intelligence / Mathematics / Games

Feature Learning Using State Differences Mesut Kirci and Jonathan Schaeffer and Nathan Sturtevant Department of Computing Science

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Source URL: webdocs.cs.ualberta.ca

Language: English - Date: 2011-03-10 14:38:14
535Artificial intelligence / Routing algorithms / Graph theory / Combinatorial optimization / Any-angle path planning / A* search algorithm / Pathfinding / Heuristic function / Shortest path problem / Search algorithms / Mathematics / Game artificial intelligence

Block A*: Database-Driven Search with Applications in Any-angle Path-Planning Peter Yap and Neil Burch and Rob Holte and Jonathan Schaeffer Computing Science Department

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Source URL: webdocs.cs.ualberta.ca

Language: English - Date: 2011-05-17 10:41:28
536Artificial intelligence / Game artificial intelligence / Theoretical computer science / Routing algorithms / Heuristic function / Admissible heuristic / A* search algorithm / Heuristic / Consistent heuristic / Search algorithms / Heuristics / Mathematics

Accepted Manuscript Inconsistent heuristics in theory and practice Ariel Felner, Uzi Zahavi, Robert Holte, Jonathan Schaeffer,

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Source URL: webdocs.cs.ualberta.ca

Language: English - Date: 2011-03-21 13:19:57
537Graph theory / Artificial intelligence / Game artificial intelligence / Routing algorithms / Combinatorial optimization / Heuristic function / A* search algorithm / Admissible heuristic / Heuristic / Search algorithms / Heuristics / Mathematics

A* Search with Inconsistent Heuristics

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Source URL: webdocs.cs.ualberta.ca

Language: English - Date: 2011-03-10 14:32:16
538Endgame tablebase / Data management / Artificial intelligence / Computing / Game artificial intelligence / Computer chess / B-tree / Tree

A status report on Losing Chess Mark Watkins University of Sydney,

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Source URL: magma.maths.usyd.edu.au

Language: English - Date: 2012-09-15 04:29:44
539Reasoning / Ethology / Game theory / Formal sciences / Philosophy of mind / Rationality / Bounded rationality / Rational agent / Intelligent agent / Science / Artificial intelligence / Knowledge

HUMAN AFFAIRS, 8, 1998, 2, 101–111 A VIEW OF RATIONALITY AT THE END

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Source URL: www.humanaffairs.sk

Language: English - Date: 2008-02-14 13:05:00
540Science / Computational neuroscience / Microeconomics / Strategic complements / Pi / Comparative statics / Ai / Artificial intelligence / Nash equilibrium / Game theory / Economics / Knowledge

IOWA STATE UNIVERSITY INCENTIVES AND OUTCOMES IN A STRATEGIC SETTING: THE 3-POINTS-FOR-A-WIN SYSTEM IN

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Source URL: www.econ.iastate.edu

Language: English - Date: 2008-06-04 11:47:00
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